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No Man's Sky Expedition Guides

No Man's Sky: How to Start an Expedition (Beginner's Guide)

A beginner's guide to starting a No Man's Sky expedition: the main menu route, the Space Anomaly terminal, your first ten minutes, milestones, and claiming rewards.

8/18/2026 Last updated: 8/18/2026 12 min read

Starting your first No Man’s Sky expedition is a five-minute job once you know where the game hides the button — and a confusing one if you do not, because the expedition option lives inside the New Game menu, the tutorial never mentions it, and the second entry point is a terminal you have to fly to. Last updated: August 18, 2026. No expedition is live right now (Expedition 22 closed on July 19), so this guide is written to have you ready the day the next one opens — every step works the same whether the run is brand new or a Redux rerun.

2
Ways to start: New Game menu or the Anomaly terminal
~6 weeks
Typical length of a limited-time run
5–6
Phases of milestones per expedition
Jul 19
2026 — Expedition 22 ended, next run unannounced

The short version:

  1. Main menu route: press New Game, then select the Expedition save slot instead of Normal, Creative, Survival, or Permadeath. The game builds a separate save, skips the tutorial, and drops you into the scripted opening.
  2. Terminal route: on an existing save past the opening, summon the Space Anomaly and use the Expedition Terminal by the main entrance to enter the run — and to copy a few useful items in from your main save.
  3. First ten minutes: open the Expedition tab in your log, read the milestone list, and chase milestones until you hit the first phase threshold.

For the system-level picture — phase math, threshold skipping, transfer rules — our main expedition guide is the deep dive. This page is the zero-experience entry version: what to click, what you will see, and the mistakes that cost first-timers hours.

What an Expedition Actually Is

An expedition is a seasonal game mode on its own dedicated save file. Instead of the open-ended sandbox loop, you work through a fixed list of objectives called milestones, grouped into phases — usually five or six. Hit a phase’s milestone threshold and that phase’s rewards unlock. When the event window closes, typically after about six weeks, everything you claimed is yours permanently and the save converts into a normal save.

For a newcomer, these are the differences from a regular save that actually matter:

Normal saveExpedition save
Save fileOne of your permanent slotsA separate seasonal slot, created for the run
ObjectivesOpen-ended, you set the goalsA fixed milestone list in phases, with thresholds
Time limitNoneA limited window with a countdown at the terminal
Starting gearWhatever you left in the slotA curated loadout — everyone starts equal
TutorialThe full opening questlineSkipped — no tutorial, no Artemis storyline
After it endsContinues foreverBecomes a normal save; claimed rewards unlock account-wide

The reason players care is exclusivity. Expeditions hand out starships, multitools, exocraft parts, armor sets, and titles that cannot be obtained through normal play — the full rewards list runs from the Golden Vector to Expedition 21’s Colossus Mechanical Legs, and all of it is locked behind knowing how to start, and finish, an expedition.

Route 1: Start from the Main Menu (Best for First-Time Players)

This is the route for anyone new to No Man’s Sky, or who does not want to load an old save first — you need no normal save and no prior progress.

  1. From the title screen, choose New Game. The mode picker appears: Normal, Creative, Survival, and Permadeath, plus the expedition entries.
  2. Select the Expedition slot for the run you want. While an expedition is live, the current one appears here alongside the difficulty modes — during Expedition 22, picking it was as simple as picking Normal. The same screen also lists previously released expeditions for replay or practice. Only one expedition runs live at a time, but the menu gives you the backlog.
  3. Confirm and enter. The game creates the separate expedition save, arms the milestone list, and skips the regular opening — there is no tutorial in expedition mode. You are deposited straight into the scripted opening scenario with a preset loadout.

Two reassurances. Starting an expedition never touches your other saves: it is a new, separate file. And if you quit partway, nothing is lost — reload the expedition save at any point while the window is open.

Route 2: Start from the Expedition Terminal on the Space Anomaly

The second entry point requires an existing save past the opening tutorial — you need to be free to fly before you can use it.

  1. Summon the Space Anomaly from your ship and dock.
  2. Find the Expedition Terminal just inside the main entrance, on the plaza level where the vendors are. This terminal is the hub for everything expedition-related: entering the active run, reviewing the milestone list, and — critically — claiming phase rewards.
  3. Enter the expedition from the terminal. Your expedition save is created and entered from here, separate from the main save you flew in on.

The terminal route has one real advantage: item transfer. The terminal beside the expedition one lets you copy a selection of items — upgrade modules, weapons, essential resources — from your established save into the fresh expedition save, softening the curated starting loadout. The exact rules have shifted between runs, so check what is on offer when you start; this is why veterans start from the Anomaly while first-timers use the menu.

Your First Ten Minutes: The Scripted Opening

Every expedition opens with a scripted scenario instead of the standard crash-site tutorial, and recent runs have started in wildly different places. Expedition 22: The Swarm dropped you next to a crashed starship and opened with a personality quiz that assigned you to one of three teams — Royal, Sage, or Weaver — feeding a galaxy-wide war. Expedition 21: Remnant started on the single salvage planet that hosted the whole run. Titan, the water-world expedition, began underwater. The constant: a preset loadout, an on-screen marker on your first objective, and a milestone list already ticking.

That opening hour is where the “fix my ship or chase milestones” question comes up, and the answer is nearly always both, in the right order:

  1. Open the Expedition tab in your log before you move. In the pause menu, your log has an Expedition tab listing every phase and milestone. In The Swarm, repairing the launch thrusters and pulse engines was an early milestone — the repair you would do anyway counts.
  2. Follow the on-screen marker through the scripted beats. The opening milestones are a guided sequence — investigate the wreck, craft the starting items, repair the ship — and they teach the controls as you go. This is the tutorial, just wearing expedition clothes.
  3. Repair only what the milestones ask for. The starter ship is a tool, not a keeper. Do not mine for twenty minutes to upgrade technology the list never mentions.
  4. Claim your first rewards before leaving the opening area. Early milestone payouts include resources and blueprints that later milestones consume — The Swarm’s opening milestones fed the very next objectives.

One more expectation: some expeditions gate the finale behind a community-wide progress bar. The Swarm’s last stage, the Chromatic Distortion milestone, unlocked only once the whole player base filled a shared meter — you could finish your personal milestones and still wait for the community clock. If your run stalls at a milestone you cannot personally complete, that is probably why.

Reading the Expedition Interface

The UI is thin once you know the three places information lives:

  • The Expedition tab in your log. Every phase, every milestone, your progress counter, and the current phase’s threshold. This is where you plan — and where you check whether a milestone is required or optional, since most phases let you skip a few.
  • The Expedition Terminal on the Anomaly. The event countdown lives here, along with the milestone list and — the part people forget — the reward claim. Rewards do not auto-drop into your inventory; you collect them at the terminal.
  • On-screen markers and notifications. Milestone completions ping as you play. A new ping means it is time to think about a terminal visit, not an immediate detour.

The most important read is the phase threshold. Phases unlock at a milestone count, not at 100 percent completion, so every phase has skippable objectives — new players who try to complete everything burn out on optional milestones. Our fast completion guide covers the routing side.

Claiming Rewards and Getting Them to Your Main Save

This is the part with a hard deadline. Rewards are claimed manually at the Expedition Terminal — if you never visit, the unlocks sit there unclaimed, and when the event window closes, unclaimed rewards are gone until a rerun.

What carries over, and how:

Reward typeExamplesHow it reaches your main saves
Ships, multitools, exocraftGolden Vector, Basilisk Crown, Colossus partsClaim at the terminal, then redeem free from the Quicksilver Synthesis Companion on the Anomaly, in any mode
CosmeticsArmor sets, posters, decals, titles, gesturesSame route — claim at the terminal, redeem at the Companion
Blueprints and upgradesTechnology unlocks, upgrade modulesAccount-wide once claimed
Currencies and consumablesUnits, nanites, Quicksilver, materialsThey do not transfer — they stay inside the expedition save

The transfer ritual: finish the run (or the phases you wanted), claim everything at the terminal, load your main save, summon the Space Anomaly, and speak to the Quicksilver Synthesis Companion. Every reward you claimed sits in its catalog priced at zero — collect your ship, multitool, and armor set, and fly off. This works on every save, in every mode, forever.

Beginner Mistakes to Avoid in Your First Expedition

MistakeWhy it hurtsWhat to do instead
Selling or dumping the starting resourcesOpening milestones consume exactly those materialsTouch nothing until you have read the milestone list
Never opening the Expedition tabYou wander like it is a normal save and backtrack constantlyOpen it in the first ten minutes and plan by phase
Repairing and upgrading everything on the starter shipThe starter ship is a stepping stone, not a projectRepair what milestones require, then move on
Not claiming rewards as milestones completeLater phases grind without the free upgradesClaim at the terminal after every batch
Treating the run like a normal saveBase decorating and side quests eat the limited windowExpeditions are sprints; the sandbox waits afterward
Stopping with rewards unclaimed near the deadlineThe window closes and unclaimed unlocks vanish until a rerunClaim everything early, then double-check each phase

The meta-mistake behind all six: forgetting the clock. A normal save forgives; an expedition window does not.

So When Can You Actually Start One?

As of August 18, 2026: not a new one. Expedition 22: The Swarm ran May 27 to July 19, 2026, and nothing has been announced since. The realistic next opportunities, in order:

  1. Expedition 23 alongside or after the Cosmos update. The tenth-anniversary update was announced August 9, 2026, and new expeditions have historically shipped with major updates — Remnant with the Remnant patch, The Swarm with version 6.4. Hello Games has not confirmed an expedition for Cosmos yet. Our Expedition 23 page tracks the announcement.
  2. A Redux rerun of an older expedition. Hello Games periodically re-runs past expeditions in shortened windows — roughly two weeks each — with the same milestone and reward structure. The 2025 holiday season ran five back to back, and a similar block in late 2026 is the community’s working expectation. The Redux expeditions schedule tracks every confirmed window.
  3. A replay from the terminal, today. Past expeditions remain playable from the Expedition Terminal and the New Game menu even with nothing live, so you can practice the entire start-to-finish flow on an old run — including The Swarm — right now. The catch: replays of ended expeditions do not re-issue the limited-time reward track; that needs a live window or a Redux.

That third option is the best preparation: run an old expedition this week, and when Expedition 23’s countdown appears, you will start it already knowing the menu, the terminal, the log tab, and the claim loop — with no deadline attached.

Frequently Asked Questions

How do I start a No Man's Sky expedition from the main menu?

Open the main menu, choose New Game, and instead of picking Normal, Creative, Survival, or Permadeath, select the Expedition slot for the current or a past expedition. Confirm, and the game creates a separate expedition save with a curated loadout and the milestone list already active.

Is an expedition running in No Man's Sky right now?

No. As of August 18, 2026, no limited-time expedition is live: Expedition 22, The Swarm, ended on July 19, 2026. You can still replay past expeditions from the terminal on the Space Anomaly, and a new run may arrive around the Cosmos anniversary update, but Hello Games has not confirmed one yet.

Do I need an existing save to start an expedition?

No. The main menu route works for complete newcomers and creates the expedition save directly. The second route, starting from the Expedition Terminal on the Space Anomaly, does require an existing save that has progressed past the opening tutorial, because you have to fly to the Anomaly to reach the terminal.

How do expedition rewards get to my main save?

Claim each phase reward at the Expedition Terminal during the run. Anything claimed unlocks account-wide: load your main save, dock at the Space Anomaly, and collect the ships, multitools, and cosmetics for free from the Quicksilver Synthesis Companion. Currencies and consumables stay inside the expedition save.

What happens to my expedition save when the expedition ends?

It converts into a standard save you can keep playing indefinitely. Your ships, bases, and progress stay exactly where the run left them, and every reward you claimed before the window closed remains unlocked on your account forever.

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