No Man's Sky Heat Resistant Gear Guide for the Cosmos Update
A practical guide to heat resistant gear in No Man's Sky, from Thermal Protection modules to the new star-landing tech arriving in the Cosmos update.
Heat has always been one of the most dangerous hazards in No Man’s Sky. Scorched worlds, firestorms, and prolonged exposure to extreme heat can drain your exosuit faster than almost anything else in the game. That made heat protection a solved problem for veteran players: stack the right modules, watch your hazard bar, and shelter when a storm rolls in.
Last updated: August 16, 2026 — the Cosmos update changes the conversation completely. Hello Games has confirmed that its tenth anniversary update lets you fly straight to a different solar system and land on a star, protected by new heat resistant gear. This guide covers the heat protection systems that exist in the game today, everything confirmed about the new star-landing equipment, and how to prepare your save before you attempt a landing on a star.
How Heat Protection Works in No Man’s Sky Right Now
Your exosuit’s Hazard Protection is the first line of defense against extreme heat. It drains continuously while you are exposed to a hot environment, drains much faster during firestorms and other extreme weather events, and regenerates over time once you reach shelter or leave the hazardous area. Standing inside your starship, a building, a cave, or any enclosed structure will stop the drain and start the recovery.
Protection can be augmented with upgrade modules. The core item for heat is the Thermal Protection Module, which you can buy as upgrade modules from technology dealers on space stations. These modules come in classes from C up to S, with S-class rolls offering the strongest protection and drain resistance. The critical rule: you can install up to three protection upgrades of the same type in your exosuit. Install a fourth and all of them shut down until you remove one, which is one of the most common mistakes newer travelers make.
The Best Heat Resistant Gear You Can Install Today
If you are farming extreme heat planets for Storm Crystals or hunting for the perfect scorched-world base site, this is the loadout most veteran players run. No Man’s Sky heat resistant gear is less about one overpowered item and more about stacking the right combination cleanly.
| Gear | Where to Get It | Why It Matters |
|---|---|---|
| Thermal Protection Module (Heat) | Space station technology dealers | The core heat shield upgrade; buy several and keep the best rolls |
| Stacked heat modules (up to 3) | Same dealer, reroll by buying more | Three is the hard limit; a fourth disables the whole set |
| X-class illegal hazard upgrades | Outlaw space stations | Offer stronger or unusual protection stats at a trade-off |
| Supercharged exosuit slots | Unlocked as you expand your exosuit | Placing heat modules adjacent to these boosts their output |
A few practical notes. S-class modules are worth the wait, so check the technology dealer’s stock every time you dock at a new station. X-class upgrades bought at outlaw systems can roll higher protection than legal modules, but their stats are inconsistent, so inspect each one before installing it. Finally, keep your heat modules together in one inventory area and place the strongest ones in or next to supercharged slots for the largest benefit.
Surviving Extreme Heat Planets: Field Technique
Gear only carries you so far. On the hottest worlds, technique is what keeps you alive through a firestorm.
| Situation | Best Counter |
|---|---|
| Firestorm incoming | Get underground or indoors; caves stop hazard drain completely |
| Hazard protection empty mid-storm | Recharge with Sodium or shielding items, then move to shelter |
| Long trek across a scorched biome | Keep your starship within summoning range as a mobile shelter |
| Farming during storms | Time harvests between storm cycles and unload before the next one |
| Sustained presence on a hot world | Build a small base with teleporter as a permanent recharge point |
One habit worth building now: glance at the weather indicator whenever you land. Extreme heat worlds cycle between calm windows and storm surges, and doing your surface work in the calm windows roughly doubles how long your heat resistant gear lasts before you need to recharge or retreat.
Heat Resistant Gear in the Cosmos Update: What Is Confirmed
The Cosmos update is the headline feature of No Man’s Sky’s tenth anniversary, announced in August 2026 alongside an open letter from Sean Murray. Full itemized patch notes are still being published, so treat the table below as the current state of what is known rather than a final list.
| Feature | Status | Notes |
|---|---|---|
| Fly directly to a different solar system | Confirmed | Free interstellar flight instead of menu-driven warping |
| Land on a star with new heat resistant gear | Confirmed | New suit technology explicitly mentioned in the announcement |
| Anniversary cosmetic rewards | Reported | Celebratory cosmetics covered in anniversary reporting |
| New base-building content | Reported | Additional building options tied to the celebration |
| New track, “Cosmos Shuffle” | Reported | Anniversary music mentioned in coverage |
| Exact stats and acquisition for star-landing gear | Not yet published | Official notes are rolling out; this page will be updated |
The important takeaway is that the new star-landing equipment is a new tier of heat resistant gear, not a replacement for your existing thermal protection. Planets will still be hot, firestorms will still roll through, and everything in the loadout table above should remain relevant. How the new technology is acquired, whether through blueprints, nanites, units, or an expedition reward, has not been detailed in the published notes yet. The official release log on the No Man’s Sky website is the authoritative source as details continue to appear.
How to Prepare Before Cosmos Arrives
You do not need to wait for the update to get ready. A few hours of preparation now means you can attempt a star landing on day one instead of grinding modules while everyone else is already flying.
| Prep Step | Why It Matters |
|---|---|
| Collect three strong heat protection modules | Star-landing tech will likely sit alongside existing thermal gear |
| Stockpile Sodium and shielding supplies | Field recharges during long heat exposure |
| Bank nanites and units | New technology is typically purchased or unlocked with currencies |
| Claim daily and weekend Nexus missions | Quicksilver accumulates for anniversary cosmetics |
| Clear exosuit inventory space | New tech needs free slots in general and technology inventories |
| Keep a freighter in system | Mobile base, recharge point, and storage for expeditions |
None of these steps assume anything unconfirmed about the update itself. They are the same preparations that paid off in every major No Man’s Sky update of the last several years, and they will pay off again here.
Frequently Asked Questions
Can you land on stars in No Man’s Sky yet?
Landing on stars is confirmed as a headline feature of the Cosmos update, announced in August 2026 as part of the tenth anniversary celebration. As of August 16, 2026, the complete patch notes are still being published by Hello Games, so the exact mechanics are not fully documented yet. This guide is being updated as official details land.
What is the best heat protection available today?
Three Thermal Protection Module upgrades for heat, ideally S-class, installed together in your exosuit with the strongest ones adjacent to supercharged slots. Add X-class illegal hazard upgrades from outlaw stations if you want to push further, but inspect their stats carefully because rolls vary widely.
How many heat protection upgrades can I install?
You can install up to three protection upgrades of the same type. Installing four or more of the same type disables all of them until you dismantle enough to get back under the limit, so never add a fourth heat module to your suit.
How do I recharge hazard protection in the field?
Sodium and crafted shielding items refill your hazard protection bar, and any enclosed shelter, including your starship, stops the drain and lets protection regenerate on its own. Carrying a stack of Sodium is the cheapest insurance on a scorched world.
Will my existing thermal gear become obsolete after Cosmos?
Almost certainly not. Heat hazards on planets are a core survival loop, and the new star-landing technology has been presented as a new tier of heat resistant gear rather than a replacement. Expect your current modules to keep working, with the new equipment adding capability on top. We will confirm exactly how the two systems interact once the full patch notes are published.
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